Tag: Marvelous Designer

Marek Denko - Her Eventual Hesitation - making of - 3D Architettura interview

Marek Denko

Today we continue our animago Award 2017 series of articles by introducing you the winner in Best Still nomination - 3D visualization artist Marek Denko. We talk about his way in CGI and behind the scenes of creation and development of his latest awarded project, "Her Eventual Hesitation".

Thomas Deffet

One of the most important thing is to look at the details in the real world and work on it. More you work on the details, more the scene will be realistic.

MARVELOUS DESIGNER 6 CLOSE BETA TEST

Marvelous Designer invites its users to participate in Close Beta Test, applying on its website till September 12

JUAN CANESTRI|Phrog Studio

The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

THARIK MOHAMMED

Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
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STITCH MESHES MODELLING

Try to imagine the power of Marvelous Designer, enhanced with this awesome program for generating stitched patterns on mesh surfaces.
Pedro Antunes from Portugal interviewed for 3DArchitettura: render, 3d, CG, design, interior design, architecture

PEDRO ANTUNES

I was attracted to CG when a friend showed me the movie "The Third and the Seventh" by Alex Roman.
Alessandro Berti interviewed on 3D Architettura: render, 3d, design, architecture, CG

ALESSANDRO BERTI

Learn from the real world, watch, understand the nuances and only then start on your pc and watch the monitor.
Abdulaif Abidov interviewed for 3D Architettura: render, 3d, CG, architecture, design

ABDULATIF ABIDOV

My advice is the following: pay attention to everything around you, think outside the box and develop your personal style.
Vadim Korotkov interviewed for 3darchitettura.com: render, 3d, design, CG, architecture

VADIM KOROTKOV

Show your projects to your friends and colleagues: professional feedback gives motivation to grow and helps to correct the mistakes.
Tiago Sillos Padovani, 3d, architecture, design, 3darchitettura, render

Tiago Sillos Padovani

Always it is extremely difficult to tune adjustment of 3d modeled on real image. I solved it by learning how to deal with a real camera and used it in the virtual world.
3d, architecture, 3darchitettura, render, Alexandre Jarek

ALEXANDRE JAREK

I think the most difficult was to start… There are so many things to learn about 3D that when I started I did not know what should I learn first