Tag: forest pack

Valentinstudio: Villa

VALENTINSTUDIO

For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project.

SQUARE VOXEL

Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
3D Architettura interview: Ville Kiuru, 3d artist, Finland, rendering, visualization, ArchViz

VILLE KIURU

I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.
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RAILCLONE 2.6 RELEASE

iToosoft has released RailClone 2.6 with brand new features and fixes to improve speed, increase usability.

YURIY BOBAK

For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.

JUAN CANESTRI|Phrog Studio

The key for photorealistic vegetation, besides correct tools, is understanding how it behaves, what it does, what it smells like.

FQUATTRO

Analyze distance to vegetation on your render and real necessity for detailed materials - this way you shorten rendering time.
Pedro Antunes from Portugal interviewed for 3DArchitettura: render, 3d, CG, design, interior design, architecture

PEDRO ANTUNES

I was attracted to CG when a friend showed me the movie "The Third and the Seventh" by Alex Roman.

FERNANDO SALCEDO

Maybe the biggest difficulty when I was starting was to achieve the correct lighting in terms of images and eliminating the flickering in frames sequences, in terms of animation.
3darchitettura, Caue Rodrigues, render, 3d

CAUE RODRIGUES

The most difficult was the fact that I did not have a computer when I started. I borrowed one from my aunt, at the time it was very good, so I did pretty well
3d, architecture, 3darchitettura, render, Alexandre Jarek

ALEXANDRE JAREK

I think the most difficult was to start… There are so many things to learn about 3D that when I started I did not know what should I learn first

Igor Bobkov

Now the most difficult is to create chaos. In real life, for example, you do not find absolutely clean surfaces in architecture - there are water stains on walls, dust, dirt on the borders of asphalt roads and so on.