Tag: corona renderer
I started to make my first steps as a designer about 2 years ago and my passion gives me the possibilities to grow up in architectural visualization field. Now I work with Cinema4D for modeling and compositions, rendering is done with Corona Render and Vray. For the post-production, I always use Camera Raw in Photoshop that allows me to treat my renders like real photos.
After becoming a part of Chaos Group, Corona Renderer team released version 1.7 of their rendering engine focused on speed boost and better materials and shading.
Hello, my name is Jacinto Monteiro, I graduated as an architect, back in 2001, in Portugal, and started working in this profession for 6 years. In the peak of 2007/8 crisis, with my girlfriend pregnant of my only child, I decided to quit my architectural job and had a fresh start as a digital artist. High risk and drastic decision that changed my life completely, luckily for better.
Our names are Hugo Ferreira and Pedro Teixeira, we are an architect and product designer managing the Okdraw Studio in Portugal. We always knew each other since the young age, and when in 2012 we realized that we were both working in the 3D area but in different ways, we decided to merge our knowledge and work towards architectural and product visualization.
For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project.
End of April Corona Renderer 1.6 for Autodesk 3ds Max was released.
Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.
Recently Corona Renderer 1.4 for 3dsMax was released.
I dropped out of school when I was obsessed enough with Max and render engines, spending 12-14 hours a day just testing every area. After some time I started getting contacts via the forums where I had posted my renderings to share with others.
For achieving photorealistic results general taste in design is far more important than just a technical knowledge of the software.
I prefer to spend less time in 3d-software and more in postproduction. For me Photoshop is the best render engine.
Start with a small scene and shoot it like a photographer, remember the composition - it considerably changes the image perception.
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