Tag: Autocad

ANDREI CHIRITOIU | Artroom Studio

Be self-critical with your work: try to find the balance between the time spent on a project and the quality.
Jorge Morales interviewed for 3D Architettura

JORGE MORALES

Light is the most important in CG, above modeling and texturing; it gives the render right emotions, even without textures.
Ali Ihsan Degirmenci interviewed or 3D Architettura

ALI IHSAN DEGIRMENCI

You need to spend time analyzing the real world to be able to imitate it. Inspiration comes from the outside.
Christhian Retana interview for 3dArchitettura

CRISTHIAN RETANA

With time we'll get even closer to reality, it will be hard to distinguish a virtual image from a photograph.
Hector Martinez Garcia, CG artist from Mexico, interview on 3darchitettura.com

HECTOR MARTINEZ GARCIA

3D is just a tool, so the most important is to provide the solution for the needs of our customers.
3D Architettura interviewed Dimitar Ivanov Gongalov: 3d, architecture, design, render, CG. www.3darchitettura.com

DIMITAR IVANOV GONGALOV

What positively surprised me is the appearance of some useful plugins and scripts that are able to make 3d-work easier
MIESGGROUP interviewed for 3D Architettura: 3d, architecture, design, render, CG

MIESGROUP

Have a love for what you are doing, artistic vision and always be at the vanguard of CG and 3D-field
Vadim Korotkov interviewed for 3darchitettura.com: render, 3d, design, CG, architecture

VADIM KOROTKOV

Show your projects to your friends and colleagues: professional feedback gives motivation to grow and helps to correct the mistakes.
Unit Studio interviewed on 3darchitettura: render, 3d, CG, architecture, design

UNIT STUDIO

Simply is the best: we consider the whole scene as the sum of small scenes on which we work separately.
Juan Fernando Rodríguez interviewed for 3darchitettura: CG, render, 3d, architecture, design

JUAN FERNANDO RODRIGUEZ

The best advice is that you must study hard, and read a lot, and try to learn from the great masters of 3D. Everything valuable requires from you to sacrifice.
Mário Nogueira interviewed for 3darchitettura.com: render, design, 3d, CG, architecture

MARIO NOGUEIRA

I’m self-taught, so back to those days when I started it was complicated to get some course in our country, so I didn’t know exactly where to begin, I started searching the web for tutorials or online courses and until now this is the way I learn, it’s a long learning path but it’s great, almost every day I learn something new.
Mohammed Zakaria interview on 3darchitettura, render, 3d, design, architecture

MOHAMED ZAKARIA

The real challenge though to every architectural project on 3d field is time.