Tag: 3dsMax

Juan Hiriart

I started working with CG in 2007, I've learned a lot from this work in ten years and still learning a lot every day. I'm a professional architect and a founder of DOD3dstudio since 2015. I like the art that involves this whole arch-viz world and the way it impacts on others. Every project is different to me, every one of them has a special message to deliver and so is the way I face them.
Marek Denko - Her Eventual Hesitation - making of - 3D Architettura interview

Marek Denko

Today we continue our animago Award 2017 series of articles by introducing you the winner in Best Still nomination - 3D visualization artist Marek Denko. We talk about his way in CGI and behind the scenes of creation and development of his latest awarded project, "Her Eventual Hesitation".

Jacinto Miguel Valente Monteiro

Hello, my name is Jacinto Monteiro, I graduated as an architect, back in 2001, in Portugal, and started working in this profession for 6 years. In the peak of 2007/8 crisis, with my girlfriend pregnant of my only child, I decided to quit my architectural job and had a fresh start as a digital artist. High risk and drastic decision that changed my life completely, luckily for better.
video

3ds Max 2018.2 Update

End of August Autodesk has presented 3ds Max 2018.2 release with procedural spline modeling and animation tools, batch processing for some background tasks, and some other improvements.
OKDRAW studio interview for 3D Architettura

OKDRAW

Our names are Hugo Ferreira and Pedro Teixeira, we are an architect and product designer managing the Okdraw Studio in Portugal. We always knew each other since the young age, and when in 2012 we realized that we were both working in the 3D area but in different ways, we decided to merge our knowledge and work towards architectural and product visualization.
Valentinstudio: Villa

VALENTINSTUDIO

For every new project, we try to understand the clients’ needs and to offer him a feedback of solutions and artistic guidelines adapted to the project.

Clayton A. Hollister

I started working with CG in the 1980's when the TV station I worked at upgraded to a digital Grass Valley video switcher and Chryon Chroma-key system, we used POV-RAY and Caligari True Space.
video

3ds Max Interactive

Autodesk has introduced virtual reality engine 3ds Max Interactive in 3ds Max 2018.1 Update
video

Corona Renderer 1.6 for 3ds Max

End of April Corona Renderer 1.6 for Autodesk 3ds Max was released.

What’s new in 3ds Max 2018?

Autodesk has released 3dsMax 2018 from the mid-april with modeling, animation, rendering and workflow updates
video

3DS Max 2018: good bye Mental Ray, hello Arnold

With the release of 3ds Max 2018® software scheduled on April 12, 2017, Autodesk will no longer include NVIDIA’s Mental Ray as part of 3ds Max. Instead the company offers access to the Arnold renderer developed by Solid Angle that was purchased by Autodesk in 2016.

SQUARE VOXEL

Our workflow is really straight forward: after our first meeting with the client we create a storyboard in order to have the necessary feedback, we do this roughly 3 times until everyone is satisfied with the camera angle, materials, the mood and - the most important thing - with the feeling we want to depict.